Don’t forget to support the software that helps make this all possible: OpenSceneGraph, OpenAL-Soft and SDL2 to name a few. Other contributors accept donations as well: you can find links to their Patreon pages in our FAQ. So consider supporting them if you want to help OpenMW grow. AnyOldName3 (our resident Master of Shadows) also has a Patreon and psi29a, OpenMW’s new project lead also has a Patreon.
One more thing: one of our major contributors, Capostrophic, has recently started a Patreon. The corresponding OpenMW-CS release video is planned to follow soon. Mod compatibility has been significantly improved in this release, and you can expect dozens of mods that worked poorly previously to become playable starting with this version.Ĭheck out the release video by the splendiferous johnnyhostile and see below for the full list of changes. This release, potentially the largest ever since the move to OpenSceneGraph, finally reintroduces the long-awaited real-time shadows and also introduces a new improved navigation mesh-based AI pathfinding system based on recastnavigation library, among tons of other improvements.
After over a year of development, the OpenMW team is proud to announce the release of version 0.46.0! Grab it from our Downloads Page for all supported operating systems.